Project Unity

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Aim;

To collect and vast knowlage of HaloReach file types/structures built into a simple application using advanced classes for easy modification.

Sharing is Caring? Right?

Obviously, the entire project will be open-sauce under the GNU GENERAL PUBLIC LICENSE.

Current Project Plan/Roadmap;

=Engine
==Halo=AA
===gameAssetLevel
====gameExecutable
====> physicsConstant.cs
====> forgeSettings.cs
====> signingKeys.cs
====maps
=====font
=====images
=====> mapImageBLF.cs
=====info
=====> mapInfo.cs
===Campaign
===Multiplayer
====Forge
===Theater
===> playerChunkData.cs
===> playerTableIndex.cs
=Windows Explorer
=> checkFileInfo.cs
=> iniClass.cs
=> quickTasks.cs
=X360
=> containerHeaderData.cs

Project ETA;

N/A, contant updates as it's developed. Expect first public alpha (α) release, around 6-7th March 2011.

Project Main Developers;

- Xerax

Project Researchers;

- Xerax
- ThunderWaffle
- ManBearPig

Last edited Mar 4, 2011 at 1:24 AM by Xerax, version 5